With the small blast radius, I'd recommend using this for medium tier zeds. Keep in mind that the game will prioritize an automatic reload for the M203 before reloading the M16 upon firing, so that can leave you vulnerable for the time being, but you can still interrupt the reload by hip firing with the M16, but the forced M203 reload prevents you from aiming down sights. For me, I think it's decent as a PDW if you don't prefer using the HX25, but the individual performance for the M16 and the M203 is straight up inferior to the SA80 and the M79 respectively, but in return you can use both for only 1200 taking up only 6 blocks while purchasing both the SA80 and the M79 will cost 1300 upon initial purchase and take up 12 blocks. It's basically the SA80 for the commando that's stuck in full auto, has less total ammo, and has an under mounted grenade launcher that does the same amount of damage as the M79 that can only hold a total of 12 grenades in your pockets, with the drawback of having a heavily decreased splash radius. Halloween has arrived with the Quarterpound placed into the regular survival mode as a more weaker, but more aggressive variant of the fleshpound, as they always jog towards your position matching the standard movement speed of players without movement speed buffs and can start spawning earlier than normal fleshpounds so if you're short on dosh, C4 is a more economic friendly alternative for big zed hunting.Īh yes, the M203 has made its return to Killing Floor 2. The charge will still travel at zed time speed, but the throwing speed can allow you to quickly perform other actions while you're waiting for the charge to reach its destination. With the Summer Sideshow event, C4 has been buffed slightly to allow you to throw charges in real time while taking the mad bomber skill. There is a hidden mechanic that prevents people from cheesing the boss or completely destroying fleshpounds instantly like the pipe bombs did in the first Killing Floor in that they made C4 do about 50% less damage for each consecutive click, meaning if the first click deals 820 damage, the next click after that will only do 410, and the next one will only do 205 and so on, so in order to have it do full damage again, you'd have to wait on a 3 second cool down. How I use C4 is essentially a grenade on steroids with enough spike damage to take out fleshpounds with two or three charges, but you can lay a line of C4 on certain choke points If you'd like, although it may not be a good idea to do that if you don't have siren resistance. With the addition of the gorefiend enemy, I do personally find this weapon to hold more value if you're purely sticking with demo weapons, but require 2 shots to kill one of these with one exception: taking the bombardier skill can potentially kill it with only one shot if you hit the sweet spot being between the ground and their feet, but only if they're not blocking. Personally, I think the HX25 has more killing potential than the boomstick when it comes to killing trash. Can't exactly say the same thing for the boomstick since jumping away will usually be the last thing you do. In the case of getting completely swarmed, firing the HX25 at your feet can kill trash all around you in a small radius can give you an opportunity to escape. Alternatively, you could swap this out for a double barreled boomstick for 650 and it will mostly do what the HX25 can do, in addition to the alt fire allowing you to launch yourself in the opposite direction, good for playing keep away with an angry fleshpound. It's cheap, it's effective against trash up at close range, and it's actually kinda fun once you get the hang of it all for 300 euros. I know people usually ditch this weapon as soon as they can afford an M79, but for me, this is a serviceable self defense weapon so most of the time, I keep this in my pocket throughout the entire 10 waves up until the boss round. This is the weapon you spawn with when demo is currently picked at the start of the game and when you respawn from the afterlife.
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